Our aim is to
- broaden the scope to Science, Technology, Engineering, and Mathematics (STEM) and
- develop courses and applications that enable personalized, playful learning. There are multiple options…
First of all we develop this new site for your ideas.
The site is hosted by the Eötvös Loránd University of Budapest at present to allow for an easy management and up-date of the intelligent components of the site. These components are meant to serve the community and we will try to extend them according to your needs. We describe these present and envisioned functions of our intelligent site.
The GeoGebra community has already brought to life an enormous collection of tools, demonstrations, explanations, quizzes, and alike with the GeoGebra software (interactive geometry, algebra, and calculus application) to publicize sciences. Colleyeder Ltd. is about to make a step further.
What we suggest is a competition to make a course that has all the four components of STEM and makes use of the strengths of GeoGebra – geometry as well as algebra. We will start with a competition that develops an acoustic course. Developers will be encouraged to team up and submit a course material for two kinds of courses on acoustics – and the winning courses will undergo testing (at schools and by individual volunteers) in order to evaluate and improve them further.
The curriculum of such an initiative has the advantage of being
- personalized for individual needs
- extendable (the STEM process is example based)
Please, find more details on the competition here: http://stem.inf.elte.hu/welcome/route-to-the-acoustic-course/
As we believe in gamification, we set up a multi-player, internet-based, risk-taking game for students, called HANDORINO. As a first step of the approach we develop a single-player version for testing in Hungarian environment. For this purpose we attach a Hungarian wiki site here to communicate our ideas and exchange views and opinions with the users.
We are convinced that you do not have to choose between studying or playing.
The HANDORINO games were developed by university researchers – computer scientists and teachers – and are adjusted to the visual and cognitive level of children of 4-8 years. Playing these games they can enjoy knowledge acquisition in a safe and controlled form – during game-based education at school or at home.
Long term goals
- We aim to go beyond the single course by our novel course development strategy employing innovative and high-tech methods of quality assurance and personalization.
- On a larger scale we want to build a ‘World Wide Observatory’ (WWO) for high-school education on Science, Technology, Engineering, and Mathematics (STEM) in order to explore the needs and evaluate and improve the strengths of the training methods according to these needs. This covers talent discovery, tools for special needs, and the improvement of individual learning trajectories.
- We also intend to research the technology of an ‘Artificial Tutoring Buddy’ (ATB) – an artificial system that can reliably mimic the best teachers and the best practices under most circumstances.
We are convinced that time is ripe for the development of an ATB and there is no doubt that it should be useful for helping children and youngsters of remote and rural areas. In turn, we intend to establish the potentials and limitations of ATB technology.
AI Tutor – Steps towards the ‘Artificial Tutoring Buddy’
In the testing phase we will monitor students’ behavior during learning (facial expression tracking through webcam), including the behavior and interaction of the teacher, as well as the outcome of this interaction. Sophisticated monitoring methods will enable us to decide if this effort is promising for ATB development.
This intelligent portal will be able to produce explanations of concepts since it will be backed by Wikipedia and other knowledge bases.
By using a wiki system we generate an interactive dialogue, where users can comment, blog, chat or use the mediawiki pages for communication. Explanations and feedbacks of users serve to improve personalized information delivery, team forming, and course development.
We would be grateful for any feedback. Please, register if you would like to tell us how to modify / improve the pillars and the methods of the competition. (You must have cookies enabled.)